![]() I've heard no cases of this, but one concern I had was that Windows would limit the GPU Encoder's performance with Game Mode, which probably would be fine in most cases, except Oculus Link heavily relies on the GPU encoder I've had this be an issue specifically with Oculus on Windows 11 (would lower performance) I don't know if it's available for a 2070, or if Dell would expose that setting (I have a 3060 Alienware laptop that has Resizable BAR enabled by-default, with no firmware setting to change it). If you can toggle Resizable BAR in firmware settings, try that.There's a command to unlock the Ultimate Performance profile I'd try that and then select it Oculus tries to switch the power profile to High when it starts, but I don't know what happens on laptops or cases where that High profile doesn't exist. Do you have other Windows Power modes available? From what I've seen, most laptops only show Balanced.Does the FPS drop occur with other games? Beat Saber is my go-to game, but it interestingly shows different FPS drop issues on Windows 11 compared to SteamVR.Does the FPS drop occur when sitting in Oculus Dash? Using the Debug Tool's Performance Summary HUD to show the FPS here would be useful here.I don't really know what could be causing this, but here's some suggestions: ![]() Click to expand.For Oculus headsets, you can use the Debug Tool to show current FPS and performance headroom, along with the latency for the USB or network connection and how long it takes for the encode/decode process to happen.
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